Well, just stop the other person from combo-ing off or locking you out on the first turn, and then play a Monastery Mentor and so many cheap or free cards that you kill in one or two hits, while also having a resilient, wide array of threats, to ensure removal cant stop you
It should look something like this: Sometimes you have a card that falls into multiple categories, like Bone Shards thats both a synergy card and removal
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The card was definitely printed with card Lucky Dime in mind, a seven-cost item that can act as a doubler for your Tamatoas in play
Go wide is a simple A + B strategy, where you curve out and pair cards like Aerith Rescue Mission and Rinoa Heartilly with Auron's Inspiration for big damage